In The News: International Gaming Institute
The EBU has played an important role in following the potential of esports for a number of years, holding its first Master Class for member broadcasters back in 2016. The EBU currently works with the esports industry to offer sports-simulation games to members, but also with the EBU News Exchange offering the possibility to access esports content for free use by all EBU Members, along with industry highlights, reports and news coverage. Some 15 member broadcasters in Europe are already very active in this sphere.
There's a lot of work to be done and decisions to be made, starting with whether states will legalize the practice.
Carnegie Mellon University announced the launch of what it says is the nation's first bachelor's degree in artificial intelligence, which the Pittsburgh institution hopes will extend its brand as a computer science training hub. The private research institution, which already offers nearly a dozen courses with AI theory and practical training, built the degree program's curriculum around mathematics, computational modeling and statistics, among other topics.
Over 15,000 visitors are expected to make footfall at The Venetian Macao from May 15 to 17 when Asia’s Global Gaming Expo kicks off for the twelfth year running. This edition will comprise four main tracks: The Future of Gaming; The Future of Integrated Resorts; The Future of Digital Content & Technology, and IAGA Best Practices Institute.
It was a brief moment near the end of another Nevada Gaming Commission meeting.
As Japan continues to look at the development of integrated resorts (IR), many people engaged and following the market are focused on the IR Implementation Bill. While it is important to know the regulatory framework, it is just as important for operators and interested parties to understand the importance of responsible gaming measures. This second bill that has sometimes been overlooked in recent months focuses on this topic.
Esports is breaking yet another major barrier in the Las Vegas valley. Not only are fans able to watch major events in the new Esports Arena, but they can now bet on video games.
The academic world has historically — and sometimes deservingly — held a reputation for remaining shut away in the ivory tower, and communication channels between gambling academics and the industry stakeholders they study have not always been clear. This isn’t a new topic to academics, where the discussion of knowledge translation dates back to the 1950s.
The first Las Vegas venue dedicated to esports opened in Luxor Casino and Resort Thursday, giving the competitive gaming scene one of its most prominent stages yet.
Brittney Martino, a student at UNLV spent her time in a Gambling Innovation class developing a new type of card shoe that could make edge sorting impossible. She has now been granted a patent for her invention. The UNLV class has also produced a prototype model.
Some history will be made on the Las Vegas Strip on Thursday.
Robert Hunter would have shied away from a feature in the newspaper.