Bachelor of Science in Entertainment Technology and Design
The Entertainment Engineering and Design program provides two academic paths for students who are interested in pursuing the interdisciplinary fusion of engineering and the fine arts that will allow them to succeed in the entertainment industry. The Entertainment Technology & Design degree spans the disciplines of automation, structural design and rigging, entertainment venue design and entertainment sound design. This degree option requires 127 credit hours, including 30 credits associated with the university's General Education Core.
Entertainment Technology & Design is the creative application of scientific and mathematical principles to the design, manufacture, and construction of structures, machines, processes, and live systems. This degree program focuses on preparing students for a discipline that creates the highly technical designs that the entertainment industry has come to demand. Entertainment technology and design involves the application of traditional engineering disciplines including computer science, computer engineering, construction management and the fusion of electrical and mechanical systems to the art of entertainment.
For information regarding accreditation at UNLV, please head over to Academic Program Accreditations.
The educational objectives of the Bachelor of Science in Entertainment Engineering and Design — Design Technology option are to transmit, create, and apply knowledge so that:
- The graduate can practice in the field of entertainment engineering and design after graduation.
- The graduate can work in the design, production, installation, and operation of entertainment devices, systems, and venues.
To achieve these objectives, the Entertainment Engineering and Design program’s goals are for the graduate to possess:
- appropriate technical knowledge and skills,
- appropriate fine art knowledge and skills,
- appropriate interpersonal skills,
- the knowledge and skills to be a responsible citizen.
To achieve these objectives and goals, each graduate of the Entertainment Engineering and Design — Design/Technology option will attain the following outcomes before graduation:
- The appropriate technical knowledge and skills
- 1.1. An ability to apply knowledge of mathematics, science, and engineering
- 1.2. An ability to design and conduct experiments, as well as to analyze and interpret data
- 1.3. An ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability
- 1.4. An ability to identify, formulate, and solve engineering problems
- 1.5. An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice
- The appropriate fine art knowledge and skills
- 2.1. Knowledge and comprehension of entertainment design principles and concepts
- 2.2. An ability to use technology to communicate through art
- 2.3. An ability to express visual concepts and ideas in a creative manner at a professional level
- 2.4. An ability to demonstrate appropriate technical knowledge and skills of various artistic mediums
- The appropriate interpersonal skills
- 3.1. An ability to communicate effectively
- 3.2. An ability to function on multidisciplinary teams
- The knowledge and skills to be responsible citizens.
- 4.1. An understanding of professional and ethical responsibility
- 4.2. The broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context
- 4.3. A recognition of the need for, and an ability to engage in life-long learning
- 4.4. A knowledge of contemporary issues
If there are no Plans of Study listed under this program, they may be listed under one of its sub-plans.