The Development of Virtual-Reality Neuro-Anthropology (V.R.N.A)
Building on virtual reality spatial analysis methods recently developed for use in archaeology and cutting-edge computerized neuroscience approaches, V.R.N.A. aims to be a new empirical and scientific paradigm for anthropological and archaeological research. This new approach aims to explore how aesthetic experiences of environments, architecture, objects, and social experiences have neuro-correlates that shape human cognition and social experience. This presentation explores the first development phase of this new approach in the context of the archaeological/anthropological research that is currently intersecting with ongoing neuroscience laboratory testing on human subjects at the University of Pennsylvania Brain Science Center. More specifically, this phase will be explored and discussed in terms of the;
Connected limitations of previous archaeological spatial analysis
The orienting theoretical/research design
The use of artificial intelligence and virtual reality methodologies
Experimental subject testing
Longer-term goals for anthropological and archaeological studies.
The early stages of this project will be pivotal to defining the paradigm and setting the stage for broader empirical explorations of human cognition and empirical interpretations of human social experience.
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